Another "oops" moment
Day 36
If you're on a platform hundreds of meters up in the air, don't make a prim and then turn on the "Phantom" and "Physical" checkboxes just to see what will happen.
What will happen is: as soon as you don't have your phantom physical prim selected for editing anymore, the "Physical" setting will cause it to drop straight down, and the "Phantom" setting will let it go right through the floor. And then all the way down to the ground, passing through every platform and building in the way. And then, when it hits the ground, it'll bounce and roll away. And then it may try to go into a zone where somebody's put up a "no entry" barrier, and bounce away from that.
But of course since you were hundreds of meters up and it caught you by surprise, by the time you get down to the ground, it's had a huge head start and you have no idea where it's gone. And the next thing you know, you're dredging the river looking for your prim. Which is where I finally found mine.
3 comments:
Hi -- Natalia mentioned that I should take a peek at your blog, saying it'd be right up my alley, and wow, she was right.
It appears that we were both trying to generate proper "necklace generators", and ran into the exact same issues, and came to the same solutions!
Part of what I wrote was to get a more interactive feel to the process, where you could change parameters on the fly, and see the changes reflected as you went, but like you, I've found that the script gets quite a bit slower as it's grinding through the calculations to space the objects evenly across the perimeter...
The jewelry that you've done is VERY nice, and I'm looking forward to seeing more of your work!
-ged
ps - your incident of your physical object falling into oblivion... LOL! i do most of my building / scripting sitting on a platform 700m up. Unfortunately, sometimes when deleting the object I was working on, I miss and delete the platform instead. AAAAAaaahhhhhhh **splat**
Hi, Ged! Thanks for the compliment!
I've pretty much come to the conclusion that a perfect necklace generator is nigh impossible, and one that's "good enough" (requiring only minimal tweaking afterwards) is something I can be happy with.
If you find yourself with nothing to do sometime on SL, give me a ping; I'd love to compare notes (if you're amenable to it).
Oh, I only got a chance to see your reply just now. Would love to get together some time to chat.
Incidentally, similar to what you were doing with placing objects along a path (like a necklace), I did something along those same lines here: http://slged.blogspot.com/2007/01/pathrez.html
But, whereas you create beautifully textured objects which are subsequently USEFUL, I only succeeded in making random weird things, of really no interest to the world at large.
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