tag:blogger.com,1999:blog-7504661390079698623.post8946583173973017963..comments2015-06-12T22:12:35.250-05:00Comments on Johanna Hyacinth's Second Life Blog: Another "oops" momentJohanna Hyacinthhttp://www.blogger.com/profile/07465378673741468126noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7504661390079698623.post-2358055986994285062007-01-10T09:19:00.000-05:002007-01-10T09:19:00.000-05:00Oh, I only got a chance to see your reply just now...Oh, I only got a chance to see your reply just now. Would love to get together some time to chat.<br /><br />Incidentally, similar to what you were doing with placing objects along a path (like a necklace), I did something along those same lines here: http://slged.blogspot.com/2007/01/pathrez.html<br /><br />But, whereas you create beautifully textured objects which are subsequently USEFUL, I only succeeded in making random weird things, of really no interest to the world at large.Ged Larsenhttps://www.blogger.com/profile/17256683848643962497noreply@blogger.comtag:blogger.com,1999:blog-7504661390079698623.post-61159989552676738172006-12-27T16:00:00.000-05:002006-12-27T16:00:00.000-05:00Hi, Ged! Thanks for the compliment!
I've pretty ...Hi, Ged! Thanks for the compliment!<br /><br />I've pretty much come to the conclusion that a perfect necklace generator is nigh impossible, and one that's "good enough" (requiring only minimal tweaking afterwards) is something I can be happy with.<br /><br />If you find yourself with nothing to do sometime on SL, give me a ping; I'd love to compare notes (if you're amenable to it).Johanna Hyacinthhttps://www.blogger.com/profile/07465378673741468126noreply@blogger.comtag:blogger.com,1999:blog-7504661390079698623.post-23549226233001695682006-12-21T15:36:00.000-05:002006-12-21T15:36:00.000-05:00Hi -- Natalia mentioned that I should take a peek ...Hi -- Natalia mentioned that I should take a peek at your blog, saying it'd be right up my alley, and wow, she was right.<br /><br />It appears that we were both trying to generate proper "necklace generators", and ran into the exact same issues, and came to the same solutions!<br /><br />Part of what I wrote was to get a more interactive feel to the process, where you could change parameters on the fly, and see the changes reflected as you went, but like you, I've found that the script gets quite a bit slower as it's grinding through the calculations to space the objects evenly across the perimeter...<br /><br />The jewelry that you've done is VERY nice, and I'm looking forward to seeing more of your work!<br /><br />-ged<br /><br />ps - your incident of your physical object falling into oblivion... LOL! i do most of my building / scripting sitting on a platform 700m up. Unfortunately, sometimes when deleting the object I was working on, I miss and delete the platform instead. AAAAAaaahhhhhhh **splat**Ged Larsenhttps://www.blogger.com/profile/17256683848643962497noreply@blogger.com