Tuesday, March 6, 2007

Were they snakes, they would have bitten me.

I actually looked at the Tools menu today, and saw two items which had previously escaped my notice:


I save my changes frequently while I'm working, not only because I'm paranoid, but because all too often I'll have been tweaking something only to find out that I've been half-disconnected and all my changes have been lost. So I'll take a copy of what I'm working on, after deleting the old version from my inventory so that I don't have dozens of duplicate entries in the Objects folder.

With "Save Object Back to My Inventory", it updates the copy in the inventory so that it's identical to the in-world instance that you're working on. So much easier!

But the really beautiful one is "Save Object Back to Object Contents". Whenever I've been working on something contained in another object's inventory, I've had to drag it into my main inventory, delete the copy out of the containing object, and then drag the contained object from my main inventory to the containing object's Content tab. But this tool updates the version in the containing object's content; no need to delete anything or use main inventory as an intermediary.

I feel like a dork for never having noticed these options before.

Also, I love Class 5 sims and First Look:


48 users in the sim, and the sim wasn't lagged at all! LL claims a Class 5 sim will support up to 60 avatars before things start to bog down. They must put the hamsters on serious steroids to get that kind of performance.

And thanks to First Look, I was still pulling a respectable 18fps even when 35 of those users were directly in my field of vision. I hear rumors that, despite what the official blog says about no new viewer download, some of the First Look enhancements will be released into the main viewer tomorrow.

4 comments:

Ged Larsen said...

> But the really beautiful one is "Save Object Back to Object Contents". Whenever I've been working on something contained in another object's inventory...

Now this one DOES sound very very helpful. But I'm definitely missing something here -- what "work" can be done on something that's currently in another object's Contents? Can you do more than just access its properties? Can you actually get at prim parameters, or even the Contents of the contained object?

Johanna Hyacinth said...

Well, say you're working on a skirt panel. Drag it out of the skirt generator object's Content folder onto the ground, make your tweaks on it, and then just "Save Object Back to Object Contents". The skirt panel stays in-world, but any changes you've made to it get saved to to the copy that's still in the skirt generator.

Ana Lutetia said...

I am using First Look too. :)

Ged Larsen said...

Ah, understood now. I thought the object STAYED in the contents folder, and there was a way to get at the parameters.

Sounds very handy -- thanks!